Excalibur.js home

Excalibur v0.23.0 Release

This is a big release for Excalibur on our journey to 1.0.0. If you’d like to follow along, we now have a tentative roadmap available! The goal for this release was to simplify our collision infrastructure and utilities.

Thanks to our community contributors for all of their help! (see the full release notes)

Notable highlights

animated gif demonstrating finding the closest lines between several shapes

repeated patrolling behavior demo for the above Actions code example, showing the Actor moving back and forth along a platform

New sample game

We have a new sample game to illustrate best practices when developing with Excalibur.

sample platformer animation, showing the player, a patrolling NPC, and patrolling enemies

Look forward to many more updates in the months ahead!